Managing files
Pages and the site object can have any number and kind of images, videos, documents or other files.
For file handling via the Panel, see Files in the Panel.
This guide is about files that are stored within the /content
folder only. Files outside of the content folder can also be used, but need to be handled as Assets
.
Where are files stored?
Files can belong either to
- the
Site
object: in this case, they are stored directly in the/content
folder next to thesite.txt
file. - a
Page
object: in this case, they are stored inside a page folder within/content
.
Folder structure for a page with files
Folder structure for site files
Supported file types
You can access files using handy methods for each common file type:
Type | Extensions | API Method |
---|---|---|
Audio | aif, aiff, m4a, midi, mp3, wav | $page->audio() /$site->audio() |
Code | css, js, json, java, htm, html, php, rb, py, scss, xml, yaml, yml | $page->code() /$site->code() |
Documents | csv, doc, docx, dotx, indd, md, mdown, pdf, ppt, pptx, rtf, txt, xl, xls, xlsx, xltx | $page->documents() /$site->documents() |
Images | ai, avif, bmp, gif, eps, ico, j2k, jp2, jpeg, jpg, jpe, png, ps, psd, svg, tif, tiff, webp | $page->images() /$site->images() |
Videos | avi, flv, m4v, mov, movie, mpe, mpg, mp4, ogg, ogv, swf, webm | $page->videos() /$site->videos() |
Some file types (currently SVG and XML files) are validated on upload to block malicious files. You can customize the allowed file contents, see our reference for the SVG and XML classes.
File types not listed above are of course also supported. To upload file types not supported out of the box by Kirby, you can register new file types with the fileTypes
extension in a plugin.
When you are using .txt
files for your content (as it is the default), you cannot upload other .txt
files as they will be mistaken for content files. You can configure this via the content.extension
config option.
There are also other file types that are blocked for security reasons, such as HTML and PHP files.
Manually uploading files
You can add/upload files to a page/the site manually by placing them into the corresponding folders.
Note that if you upload files you later want to use in the Panel, you have to define files sections in your blueprints. Otherwise, these files will not show up.
Linking to files in your content
Files can be linked or embedded in any field with KirbyTags or used in templates to build complex galeries, download sections, etc.
Rendering files in your templates
Kirby provides many ways to render files in your templates. Here are some examples:
Fetching all images of a page
Fetching a single file
Fetching files from site
Fetching all images from subpages
Filter images by template
These are just some basic examples to give you an idea. You can filter and find files by type, template, by their meta data etc. More information on the available file and files methods in the Reference.
The default sorting order of files is based on their order in the file system. To retrieve files in the order they appear in the Panel, you can use $files->sortBy('sort')
, where sort
is the field that stores the sorting number from the Panel.
Adding meta data to your files
A meta data file is stored next to the file and named after the following pattern:
Some examples:
Media file | Meta data file |
---|---|
lake.jpg | lake.jpg.txt |
infosheet.pdf | infosheet.pdf.txt |
numbers.xls | numbers.xls.txt |
Meta data files follow the same scheme for fields like the main text files for pages. Like with pages, the number of fields is not limited. The possibilities to add meta data to files are endless.
Since 4.0.0
Setting a focus point
Never cut off the most important part of your images again when cropping an image. Set a focus point and let your images shine in all their beauty.
You can add a focus point manually directly in the file's metadata file:
Or you use the focus feature via the Panel:
Example meta data file
Meta data files are automatically added or deleted when the associated file is added or deleted via the Panel.
When you delete a file manually from the file system, be sure to delete its meta data file, too, otherwise Kirby will not find the right blueprint/template and the page will not render properly.
Accessing meta data in templates
Meta data is available from each $file
object in your templates and snippets.