$asset
Anything in your public path can be converted to an Asset object to use the same handy file methods as for any other Kirby files. Pass a relative path to the class to create the asset.
- $asset->asset()
- $asset->blur()
- $asset->bw()
- $asset->crop()
- $asset->exists()
- $asset->grayscale()
- $asset->greyscale()
- $asset->id()
- $asset->kirby()
- $asset->mediaHash()
- $asset->mediaPath()
- $asset->mediaRoot()
- $asset->mediaUrl()
- $asset->path()
- $asset->quality()
- $asset->resize()
- $asset->root()
- $asset->sharpen()
- $asset->srcset()
- $asset->thumb()
- $asset->type()
- $asset->url()
- new Asset()
Details
You can create a new Asset object via the asset()
helper or via the class constructor:
Via the helper
Via the constructor
With the object defined, you can then start calling the class's methods: